AW-704244340
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A top card game to teach the history of computing. This fun, familiar and easy to play card game reinforces the rich history of computing since the early electronic computers to the modern day.

 

Students play to see who can trump their partner by finding the top value in different categories.

Buy these 36 colourful and enlightening playing cards today. Your class will enjoy playing this highly interactive card game, so much they won’t even realise they are learning at the same time!

 

Makes an excellent end of topic plenary or use them as a starter classroom activity which can lead into interesting whole group discussions about the history of computing.

 

SET-UP INSTRUCTIONS
Print out the cards in colour and laminate them before cutting them out. You will need enough copies for one set between 2 people, so for a class of 30 students you will need 15 complete sets of cards.

 

It is a good idea to keep each set of cards in a separate plastic bag so the sets don’t get muddled together.

 

There are 36 ready-to-use cards in each set.

 

PLAY INSTRUCTIONS

  • Split the class into pairs but if there is an odd number, one group can play as a three.
  • Shuffle and deal out all the cards in a set, face down equally between each person in the pair/three.
  • Players look at their top card only.
  • Player 1 chooses and calls out their best category and value (e.g. “Weight – 544 Kilograms”).
  • The other player(s) look at their own top card to check if they can beat the value for the same category (highest value wins).
  • The player with the highest score for that category wins all of the cards that are being played and adds them to the base of their pile.
  • The winner of the round chooses the category for the next round.
  • The first player to collect all of the cards wins!

 

Help your students learn how computing technology has changed over the years.

 

Download this history of computing card game now to add this easy-to-use activity to your teacher’s toolkit and use it for years to come.

History of Computing Card Game

£3.00Price
  • You are purchasing a single school licence for use in the original individual school you are working for at the time of purchase. You can share these resources with students and teachers within your school and department using a secure link but they must not be shared with people outside of your school even those within the same academy chain.

    For full terms and conditions visit https://www.nicholawilkin.com/terms

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