Click here to get cover lessons sorted in minutes

New Computing Curriculum

November 19, 202511 min read

New computing curriculum review: what it really means for your KS3 and GCSE lessons

You’ve probably seen headlines about the new computing curriculum review and felt that familiar knot in your stomach.

Overwhelmed computing teacher at the whiteboard

You’re juggling mixed ability classes, complex subject knowledge expectations and a timetable that never quite adds up. You’re supporting students who can navigate social media in their sleep but struggle to explain what an algorithm is.

You’ve heard that digital literacy, AI and cross curricular skills are getting more attention. You know something’s shifting. At the same time, you still have Year 11 after lunch and then Year 9 on a wet Friday afternoon and they both expect a lesson that works.

You don’t have time to read every consultation document or second guess what exam boards might do next. You need to know what this review’s likely to mean for your KS3 and GCSE lessons without rewriting everything from scratch.

In simple terms, the computing curriculum review is a refresh of what students should know and be able to do with technology at KS3 and GCSE. It emphasises digital literacy, real world computing, AI and data awareness and stronger cross curricular digital skills, rather than just memorising definitions or following step by step instructions.

I’m here to help you.

Whether you teach KS3 computing, GCSE Computer Science or both, this guide will help you understand what the curriculum review really means for your lessons and schemes of work.

I’ll walk you through the key themes emerging from the computing curriculum review, what they probably mean at classroom level and how you can start future proofing your schemes of work now, without burning everything down.

The computing curriculum review in plain English

First, a quick reality check.

At the time of writing, the updated curriculum hasn’t been finalised. We’re working from the review’s direction of travel, wider DfE priorities and what’s already happening in schools and exam specs.

Curriculum review simplified on sticky notes

So, this isn’t about guessing every line of the final document. It’s about understanding the big shifts that are very unlikely to disappear, even if the wording changes.

Key changes in the computing curriculum review you can safely plan for

1. Digital literacy is no longer an add‑on

The review’s pushing towards students using technology thoughtfully, safely and critically, not just knowing where the keys are. That means habits and judgement, not just “how to” skills. Think:

  • Recognising persuasive design

  • Managing online identity and reputation

  • Evaluating information and sources

At KS3 that might be short, regular activities. At GCSE it might be deeper discussions about data, ethics and real systems.

2. Computer science stays central with more real‑world context

Algorithms, data, hardware and programming aren’t going anywhere. If anything, the review reinforces their importance.

What’s changing is the expectation that these ideas connect clearly to everyday life and future work. Less “abstract bubble sort in a vacuum”, more “why does this matter in the systems students actually use”, whether that’s a Year 8 project or a GCSE exam question.

3. AI and data awareness creep into KS3 and deepen at GCSE

No one’s asking you to build a neural network with Year 8, but the review reflects the world your students already live in. They’re surrounded by recommendation engines, generative AI tools and data‑driven decisions.

The likely expectation is that students understand, at an age‑appropriate level:

  • What AI is and isn’t

  • Where it shows up in their lives

  • Some basic implications for privacy, bias and decision‑making

At GCSE, you can expect more explicit references to AI, data and impacts on society in both teaching content and assessment.

4. Cross curricular digital skills matter more

Computing isn’t meant to sit out on its own. The expectation is to be a bit more collaborative and lean into digital skills supporting learning in other subjects. That might mean:

  • Using data handling to support science or geography

  • Creating digital artefacts that communicate ideas in history or English

  • Collaborating online in safe, structured ways

At GCSE this might look like more authentic scenarios that draw on wider subject knowledge and real‑world contexts.

If you remember nothing else, remember this

Computing is moving towards students thinking, behaving and creating with technology, not just memorising definitions.

At KS3 that means building strong habits and foundations. At GCSE it means deepening that understanding so students can tackle more complex problems with confidence.

What the computing curriculum review means for your KS3 computing scheme of work

Before you panic and start rewriting everything, take a calm look at what you already have. You’re probably closer to the review’s direction than you think.

Three questions to ask of your current KS3 scheme

Take your existing units and ask:

  1. Where are students thinking with technology, not just using it?
    Are they making decisions, solving problems and explaining their reasoning or mainly following instructions?

  2. Where do we explicitly teach safe, responsible and critical use of tech?
    Is online safety a one-off week or a thread that runs through multiple units?

  3. Where do students create something meaningful that links to life beyond school?
    Do they produce artefacts, projects or solutions that feel real, or mainly complete quizzes and write reports to show their knowledge?

If you can answer those questions clearly for most units, you’re already building the kind of KS3 experience the review’s nudging towards.

A simple traffic light audit

Now give each unit a quick traffic light rating.

Green

Units that already build real understanding and creation. For example, a well-designed Python project where students design, test and refine a program, or a thoughtful esafety unit where they apply ideas to realistic scenarios.

Amber

Units that tick the box but feel dry or outdated. For example, a generic “parts of a computer” unit with no context, or a sequence that leans heavily on note taking and remembering facts.

Red

Units that are mostly copying or “click here then here” follow‑the‑instructions‑in‑ the‑workbook type tasks. Students are busy but not really thinking, deciding or creating.

Traffic light audit of KS3 units

You probably don’t need to throw everything away. You may just need to upgrade a few amber units and replace the reds with more purposeful, modern alternatives that line up with where the review’s heading.

How to adapt your KS3 and GCSE computing lessons to the new curriculum review

This is where the review stops being abstract and starts touching your planning.

Think about KS3 through four strands and look for small, manageable shifts that also set students up well for GCSE.

1. Digital literacy and online safety

Old approach
One esafety week with scary stories and a worksheet, then back to business as usual.

Review aligned approach
Little and often. Short digital literacy moments across the year that build habits and judgement. Move from “don’t do this” to “here’s how to think when you’re online”.

Example tweak
Turn a one-off assembly into a short, plug and play sequence where students:

  • Analyse real world scenarios

  • Practise reporting concerns

  • Reflect on their own habits

Keep it practical, discussion based and rooted in their reality. That’s exactly the kind of shift the review’s pointing towards and it gives you stronger foundations for GCSE questions around ethics, law and online behaviour.

2. Programming and algorithms

Old approach
Syntax heavy, instruction led tasks, often with dull examples that students forget as soon as they log off.

Review aligned approach
Focus on thinking first, typing second. Use a clear framework to reduce cognitive load so mixed ability classes can succeed together.

My JUMP123 approach is built for this. Students:

  • Judge what a piece of code does

  • Unpack it together

  • Modify it in small, safe steps

  • Then program their own version

Example tweak
Instead of “write a program to calculate area”, use a short JUMP123 sequence with a more engaging context. Students still meet the same concepts, but with stronger understanding and less overwhelm. Those habits carry straight through into GCSE programming tasks.

JUMP123 in action with mixed ability class

3. Data and AI awareness

Old approach
Binary and data representation taught in isolation, often as a dense theory unit.

Review aligned approach
Connect data to real world systems and AI students already use. Help them see data as something that powers the apps and services they rely on.

Example tweak
When teaching data, include a short case study on how recommendation systems use data. Use a simple discussion prompt such as:

  • “What does your favourite app know about you?”

  • “How might it use that information?”

No extra worksheet required, but you’ve just nudged your lesson in the direction the review’s taking and laid groundwork for GCSE topics on data, AI and impacts of digital technology.

Skip the guesswork and see this in action. Explore my KS3 and GCSE units that already build in digital literacy, AI awareness and real-world context.

4. Cross curricular digital skills

Old approach
An occasional project with another department, if you’re lucky, with little follow through.

Review aligned approach
Intentional opportunities for students to apply digital skills to other subjects, even in small ways.

Example tweak
Build a KS3 project where students create a simple data dashboard or infographic that supports a geography or science topic. They practise computing skills and see how those skills matter elsewhere.

You don’t need a full “computing across the curriculum” revolution to show you’re responding to the review. One or two well chosen projects can make a real difference and help students see the value of continuing to GCSE.

A quick win checklist to future proof your KS3

If you want something concrete to work with, use this as a planning checklist for each KS3 unit.

For each unit, can you answer:

  • What real world problem or context does this unit connect to?

  • Where do students get to decide something, not just follow steps?

  • Is there at least one point where we talk explicitly about safe, ethical or critical use of tech?

  • Could a non-specialist pick this up with 15–20 minutes prep and feel confident?

If you only changed three things this year, you might:

  • Replace one “red” unit with a modern, plug and play sequence

  • Add one short AI awareness activity to an existing topic

  • Build one small cross curricular link, for example a data project with another subject

Those tweaks alone would move your KS3 offer closer to the direction of the curriculum review, without a complete rebuild and they’ll support smoother progression into GCSE.

Teacher planning with a checklist and laptop

How I’m aligning my KS3 and GCSE computing resources with the curriculum review

You don’t have to do all of this on your own.

As I create new units and update existing ones, I’m using the curriculum review as a clear reference point so you can feel confident you’re moving with the changes, not chasing them.

My promise to you

Every new unit I create is:

  • Aligned with the emerging expectations of the updated UK computing curriculum

  • Designed for 15–20 minutes prep for a confident lesson

  • Programming lessons built around JUMP123 to support mixed ability classes

  • Packed with modern, relevant examples your students recognise

What this looks like in practice

Computing Classroom Membership

  • A growing library of KS3 and GCSE units that track the direction of the curriculum review

  • Editable PowerPoints, lesson plans and handouts

  • Short video walkthroughs so you can teach with confidence, even if computing isn’t your specialism

  • Monthly wellbeing tools such as visualisations and checklists to help you stay in the Teaching Sweet Spot, not the Balance Battle

If you’d like ready to use KS3 and GCSE units that already reflect the themes in this review, you can explore what’s in the Computing Classroom membership here: computingclassroom.com.

You’re not failing

If you’re still reading, you care deeply about doing right by your students. The computing curriculum review doesn’t change that. It simply gives us a clearer language for what great KS3 and GCSE computing can look like in the next few years.

You’re not failing. You’re not meant to work yourself to exhaustion. You can be the inspiring computing teacher you dreamed of and still have a life you love.

You don’t need a perfect, future proof scheme of work overnight. You need a thoughtful one, built on what you already do well, with a few deliberate upgrades that match where the review’s heading.

Pick one small change from this blog and try it next half term.

Join my email list to discover more tips and resources for real classrooms like yours and get ten ready-to-use discussion prompts that make it easy to bring AI ethics into your lessons.

Frequently asked questions about the computing curriculum review

1. Do I need to rewrite my entire KS3 computing scheme of work for the new curriculum review?

No. Most teachers won’t need to start from scratch. Focus on upgrading a few “red” units, adding regular digital literacy and AI awareness moments and building one or two cross curricular projects that show how computing supports other subjects.

2. How will the computing curriculum review affect GCSE Computer Science lessons?

GCSE content will still centre on algorithms, data, hardware and programming, but with more explicit links to real systems, AI and data driven decisions. Expect more questions that connect theory to everyday technology and ethical, legal and societal impacts.

3. What are quick wins to align my KS3 computing lessons with the new curriculum review?

Start by adding short digital literacy activities across the year, including simple AI and data awareness discussions and replacing one outdated unit with a modern, plug and play sequence that builds real problem solving and creation.

Back to Blog

Other teachers also enjoyed this post...

Blog Image

The amazing true story of Ada Lovelace

Ada Lovelace led a truly fascinating life, broke barriers and overcame so many hurdles and yet for so long she was virtually forgotten.

Ada LovelaceCharles BabbageComputer ScienceComputingThe Difference EngineThe Analytical Engine
AI prompts for Computing Teachers

FREE DOWNLOAD

Time-Saving AI Prompts for Teachers: Your Ultimate FREE Guide to Reclaim Hours Every Week!

Save hours of work with this free guide packed with AI prompts to streamline lesson planning, reports and admin tasks. Subscribe now and take control of your workload today!